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What We Build When We Build: Reflections on Studio Practice
People often ask us what kind of design studio TACIT is. The answer usually depends on which project they have encountered first. Some know us through books such as Srimad Ramayana or Natyasastra. Others know us through games like Jeewanu and Samiti. Some have experienced our work through exhibitions, memorials, environmental graphics, healthcare communication systems, or digital platforms. On the surface, these projects appear unrelated. Yet when we look across nearly two de
Jun 2


Three Student Journeys at TACIT
Design education is undergoing a profound shift. In a world where AI can generate images, interfaces, code, and even ideas instantly, the value of education no longer lies in producing outputs alone. What matters now is the ability to think critically, frame meaningful questions, work across disciplines, and create experiences that are emotionally, culturally, and socially relevant. At TACIT, we see mentorship not as teaching students how to use tools, but as helping them dev
May 27


From Need to Play: How Tacit Games Are Built
Turning real situations into systems people can enter, act, and engage with deeply There is always a moment at the beginning when everything feels meaningful. The table is empty. There are no components yet, no rules to misread, no players to resist what you have made. There is only a question—often large, often generous, often carrying more weight than the game will ever be able to hold. This is where most Tacit games begin. With questions that feel important. And very often
May 4


The Making of the Book: Srimad Ramayana
Pattachitra Painting of Ramayana Scenes There are stories that are told, and there are stories that are inhabited . The Ramayana belongs to the latter. It lives in memory, in performance, in ritual, in fragments of song and image that travel across generations. To design a book around it is not simply to arrange text and illustrations—it is to ask: how does a story like this take form today? The project began with urgency. A book for young readers—ages 10 to 16. A timeline o
Apr 10


Bhasya Books: Designing a Classical Series
Bhasya Series Designing classical texts is not merely an editorial exercise—it is an act of interpretation, continuity, and restraint . The Prasthana Traya Bhasya series , designed by Tacit for the Dakshinamnaya Sri Sharada Peetham, Sringeri , reflects this approach through a carefully constructed visual and structural system that honours both the philosophical depth and the textual tradition of the works. The series comprises four volumes— Brahmasutra Bhasya, Bhagavad Gita
Mar 31


Interactive Experiments and the Question of Meaning
Reflections on Experiments with TouchDesigner In recent weeks, we did some experiments using TouchDesigner , a real-time visual programming environment that enables interaction between human gestures, sound, and dynamic visual systems. Our interest in these experiments was not merely technological. Rather, we hoped to test a set of questions that have long been central to the discourse of modern design. The questions are simple but not trivial: Do these technological effects
Mar 11
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